World Sport
Karate Federation
A Division of Born To Win Athlete Development Pathway, Inc.
(WSKF)
Safety, Integrity, and Excellence in Martial Arts Competition
United Through Excellence — Empowered Through Competition
Founded in 2025, the World Sport Karate Federation (WSKF) was established under the Born To Win Athlete Development Pathway, Inc. (501(c)(3)) to unify martial artists worldwide through a modern, inclusive, and professionally structured federation.
Born from the Born To Win philosophy, WSKF brings together the diverse legacy of Japanese, Korean, Chinese, and Polynesian martial arts under one system that values safety, education, and long-term athlete development.
Unlike fragmented or outdated circuits, WSKF provides a clear, structured pathway that allows athletes of all ages and skill levels to grow — from grassroots competitors to international champions.
Through its specialized modalities — Forms, Weapons, Point Sparring, Continuous Sparring, and Creative Forms Circuit (CFC) — WSKF empowers schools, instructors, and promoters to collaborate within a global framework of technical mastery, accessibility, and integrity.
As part of the Born To Win Athlete Development Pathway, WSKF aligns with its mission to develop champions through education, safety, and opportunity, ensuring that every athlete competes with purpose and progresses with pride.
Together, we are shaping the future of martial arts competition — unified, disciplined, and Born To Win.
Rules & Regulations
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First to 5 points wins.
Scoring: 2 points = kicks above the waist | 1 point = all hand techniques.
No face contact.
1st offense = warning. 2nd = disqualification.
Automatic DQ if blood is drawn
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First to 5 points wins.
Scoring: 2 points = kicks above the waist | 1 point = all hand techniques | 1 point = groin strike (groin is an open target).
No face contact.
1st offense = warning. 2nd = disqualification.
Automatic DQ if blood is drawn.
Sweeps allowed (1 point per sweep).
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2 rounds × 2 minutes each.
No stop-and-go scoring (judges tally throughout).
Two judge’s score: Judge 1 tracks Competitor A’s points, Judge 2 tracks Competitor B’s points.
Winner = most points after both rounds.
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Duration: 2 minutes.
Winner = most points accumulated.
Scoring:
1 point = hand techniques
2 points = kicks above the waist
3 points = spinning kicks
Face shield required. Light contact to facial/headgear allowed.
7-point spread rule: If one competitor leads by 7, the match ends immediately.
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Judges score between 1 and 10 (1 = lowest, 10 = highest).
The lowest total score is 4, and a perfect score is 40.
Each judge has a dedicated focus area:
Stance Judge – evaluates only stances.
Kick Judge – evaluates only kicks.
Strikes Judge – evaluates only strikes.
Overall Judge – evaluates intensity and overall performance; serves as tiebreaker.
Stances Criteria
Proper hand placement
Direction of feet
Weight distribution
Transition
Fluidity
Kicks Criteria
Height of kicks
Chamber and recoil
Accuracy and direction
Transition
Fluidity
Strikes Criteria
Chambers
Speed
Power
Accuracy and direction
Transition
Fluidity
Overall & Intensity
Judge with the highest knowledge and experience.
Assesses intensity and overall demonstration.
Decides results in case of ties.