Sport Grappling
Federation
Governed by Born To Win Athlete Development Pathway, Inc.
(SGF)
Sanctioning Authority for Grappling Under Born To Win Combat Sport Competition
The Sport Grappling Federation (SGF) is the official sanctioning authority for all grappling events and divisions held under the Born To Win Combat Sport Competition
Created to align with Born To Win’s mission of safety, technical progression, and athlete development, SGF establishes the standards, rules, and operational structure for grappling competition across all ages and skill levels.
SGF was built to provide a safe, educational, and structured grappling pathway that empowers athletes to grow confidently on the mats. Its rules emphasize technique over force, control over chaos, and long-term development over short-term advantage. Every match takes place on mats/tatamis only, ensuring an environment that supports safety and proper grappling practice.
As the sanctioning authority, SGF is responsible for:
Creating and maintaining the official grappling rule set
Certifying officials, referees, and event staff
Overseeing athlete safety and match conduct
Approving events and ensuring compliance with standards
Supporting gyms, coaches, and athletes through a clear developmental structure
SGF’s formats—both the 2-Round Match Format for teens and adults and the Single Match Format for youth and beginner competitors — are designed to promote skill development, fair competition, and positive learning experiences.
SGF operates under the governance of the Born To Win Athlete Development Pathway, Inc., a 501(c)(3) nonprofit dedicated to creating opportunity, building community through martial arts, and supporting long-term athlete education and protection. Through this alignment, SGF represents not only a competitive platform but also a meaningful developmental pathway for young athletes, families, and martial arts communities.
The Sport Grappling Federation adds a vital dimension to Born To Win’s multi-discipline ecosystem—strengthening our commitment to providing safe, inclusive, and high-quality combat sport experiences across boxing, Muay Thai, karate, forms, and now grappling.
Welcome to the SGF: Sport Grappling Federation—The Sanctioning Authority for Technical, Safe, and Development-Focused Grappling.
RULES:
SGF – Sport Grappling Federation
Official Grappling Match Rule Set
Born To Win Combat Sport Competition
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2 rounds total
2 minutes per round
30–45 seconds rest between rounds
If each athlete wins one round (1–1), a final 2-minute tiebreaker round determines the winner
All matches are held on mats/tatamis. No rings or cages are used.
2. Judging Criteria (Round-by-Round Scoring)
Judges award each round based on:
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Takedowns and top control
Guard passing and positional progression
Dominant positions (mount, back control, side control)
Quality submission attempts (deep attempts prioritized)
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Initiating grappling exchanges
Pushing the pace
Attempting to finish
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Escaping dominant positions
Defending submissions
Sweeps, reversals, guard recovery
There are no tied rounds. Each round must have a winner.
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Arm locks: straight armlock, Americana, Kimura
Chokes: rear-naked choke, guillotine, triangle, arm triangle, bow-and-arrow, Ezekiel
Straight ankle locks (when division allows)
Takedowns and controlled throws
Sweeps, reversals, positional advancement
Standard positional controls: guard, half guard, mount, side control, back control, knee-on-belly
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Submission (verbal or tap)
Judges’ decision (round-by-round scoring)
Referee stoppage for safety, injury, illegal techniques, or inability to defend
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No twisting leg locks (heel hooks, toe holds, knee reaping, kneebars for beginners)
No slams of any kind
No neck cranks
No small-joint manipulation (fingers/toes)
No striking
No unsportsmanlike conduct Violations may lead to warnings, penalties, or disqualification.
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May stop the match at any time for safety
May issue warnings or disqualifications for repeated fouls
May restart athletes in standing or a neutral position
All referee decisions are final
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Match Length
Under 12 years old: 3-minute match
Ages 12 and up: 4-minute match
Legal Techniques
All standard positional controls
Straight armlock, Americana, Kimura
Chokes as appropriate for age division (RNC, guillotine, triangle, arm-triangle, Ezekiel, bow-and-arrow, etc.)
Straight ankle locks only if age group permits
Controlled takedowns and throws
Illegal Techniques
No twisting submissions (heel hooks, toe holds, reaping, kneebars for beginners)
No neck cranks
No slams
No small-joint manipulation
No striking
No intent to injure or unsportsmanlike behavior
Winner Determination
Submission ends the match immediately
If no submission occurs, referee selects the winner based on:
Effective grappling
Dominant positions
Submission attempts
Aggression & activity level
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Competitors must follow referee instructions at all times
Coaches may not interfere with the match
Mouthguards recommended
Rash guard and grappling shorts required (gi optional in gi divisions)
Referee has full authority on rule interpretation
5 on 5 survival Grappling
Team Division
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Each team must consist of 5 grapplers.
All team members must be officially registered before the start of the event.
Order for teams must be locked in at weigh ins.
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The total combined weight of all 5 team members cannot exceed 950 lbs.
Weigh-ins will be conducted as a team unit.
Teams exceeding the limit will have 10 minutes to substitute or adjust the roster. Failure to comply results in disqualification.
2. Skill Divisions
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Only white belts and blue belts are eligible for Division 1.
No purple, brown, or black belts may compete in this division.
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Only purple belts, brown belts, and black belts may compete in Division 2.
No white or blue belts may compete in this division.
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Belt rank must be verified by instructor affiliation or competition history.
Any intentional misrepresentation of rank results in full team disqualification.
3. Match Format
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One grappler from each team starts the match.
If a grappler wins by submission only, they remain on the mat to face the next member of the opposing team after one minute break.
The losing grappler is eliminated.
This continues until all members of one team have been eliminated.
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Adults (All Divisions): 8-minute rounds if opponents are within 40lbs of each other.
If both competitors are separated by more than 40 lbs, the round is reduced to 4 minutes to encourage engagement.
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If no submission occurs within the time limit, the match is declared a draw.
In a draw, both competitors are eliminated and new competitors from each team enter.
4. Legal & Illegal Techniques
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Joint locks on the upper body
Straight ankle locks
Chokes and strangles
Wrist locks (Division 2 only)
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No twisting leg locks (e.g., heel hooks, toe holds).
No knee-reaping.
No spinal locks or neck cranks.
No slams.
No jumping guard.
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Heel hooks and toe holds are allowed.
Knee-reaping is allowed.
No slams.
No cervical cranks/spinal manipulation.
5. Uniform Requirements
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Rash guard or grappling top required (short or long sleeve).
Grappling shorts or spats; no pockets, zippers, or metal.
No gi tops or pants allowed.
Fingernails and toenails must be trimmed.
6. Ways to win
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Submission
Referee stoppage (injury, inability to continue, or rule violation)
Opponent disqualification
Team victory occurs when:
All grapplers from the opposing team have been submitted or eliminated.
If both teams eliminate all 5 members simultaneously (all draws), final result will be team with the fastest total submission time wins.
7. Penalties & Fouls
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Stalling
Grabbing clothing
Unsportsmanlike conduct
Warnings will be issued. 3 warnings = disqualification for that grappler.
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Illegal submissions
Intentional injury
Striking of any kind
Leaving the competition area to avoid grappling
These result in immediate disqualification.
If a competitor is disqualified, they are counted as “eliminated.”
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Each team must designate a Team Captain.
The captain provides the running order of competitors.
Running order must be finalized before the match and cannot be changed mid-match.
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If both teams retain at least 1 grappler after the final round and total submission times are equal, the match goes to 1 overtime round.
Each team selects one grappler, who competes in a 3-minute sudden-victory round.
First submission wins.
If no submission occurs, the referee panel decides based on aggression, control, and submission attempts.
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Referee decisions are final.
Competitors must immediately stop when the referee intervenes.
Respect between competitors, coaches, and staff is mandatory.
Medical staff may stop a match for safety concerns at any time.